VFX Creation
Ill start this post off by saying this will be a contiusously updated blog with each effect i create as it keeps it in one place
Fire:
Looking at the effects i plan to create (look at this blog update) the way i always start my proje t of by creating a fire effect. the reason behind this is normally between project i have a week away from niagra so a simple fire allows me to get back into the project as well as UE5 prooviding everything to make the effect in a realisitoc fshion, which whilst not the style i want allows me to progress with the rest of my work
The Creeation of the frie effect, i used my past experience of creating the effect but i explored the use of heat distortion as an extra layer to the effect as i normally stop at the basic look, so with this i had to use the help of a tutorial but once i understood what i was doing it was a simple add as it was a similar proccess to inputing the inital flames.
however i when creati ng the inital fire i noticed that with the heat distrortion it allowed me to use it more on other props such as torches and campfires than what i initally make so i made a simple version of each using blueprints in Unreal and they cam out pretty good. I normally use the simple light in the engine but during my making of the effect i learnt that i can set the effect to have it own light feature within the nigara engine so i tred my best to make it work with the size of the flame, as i can either make the like go inwards which creates a glow effect or a natural lighitng, which is what i wanted that reats somewhat to the movement of the flames.
Weather:
Weather effects are a big part of creating an enviroment, as seen in big film and games, such as bladerunner and RDR2 (Red Dead Redemption 2) and there is not diffenece in Game of Throne as the envirment entails;
- Rain
-Snow
-Sun
-Fog
With the rain and snow its a variation of the hanging partitcles pre made effect with the snow having a slower desecnt than the rain whilst also mainting the orgianl material place upon it, just amde larger. the rain effect requires more actions but its just to change the shape and speed of the falling rain. finally with both dpending on how i want the final produuct to look i either make it so on colliosn it fades away or theres a little splash effect created.
for the sun and fog there are already those as part of unreal engine, so i can alter them as needed to help witht the surrounding area.
Arrow Rain:
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