The Effects
The Effects:
So I've created a handful of effects (of the top of my head I think I created 6) and while while I started with one design type, looking at symbols to portray messages without sounds, I followed this for a bit but shifted to more comic variations and they showcase effects in the panels. I was recommended a book called understanding comics which I have used as my main source of research as its both informative but also a comic book its self.
The main Example i can explain from the book is the use of wavy lines to showcase to different objects, but through observation you understand what they are. The example used in the book is smoke from a pipe and smell lines from a bin. they can both look the same but with context clues you can understand what they represent.
The Blueprints:
I wanted to showcase the effects in a mechanical way so opted to create very simple blueprints to allow for this.
Bottles:
So the bottle mechanic is simply on being hit the bottle will fall and produce a "Clink" effect to indicate its fallen over.
my initial approach was very complex as i was trying to only show it on a hit but was shown a better and smoother version which was a lot easier and effective in hindsight as it didn't spawn a thousand "Clinks" when it was on the ground.
Enemy:
i created an enemy blueprint that moves towards sound that's created by bottles falling, and later doors opening and coughing generated by other Blueprints. to do this all i did was add a sound generation when the objects are interacted with, with the enemy walking towards it when its detected.
Flashlight:
Not an effect but a simple mechanic that helped with testing effects in the dark to see if they were visible. created using a directional light that gets hidden or un hidden on "F" being pressed.
Door:
The door is similar to the flashlight, it generates sound as a "squeeeek" when its opens and closes. its created by being a child of a master interact.
Rock:
A throwable projectile that makes sound on impact, used to test the enemy sound detection.
Others:
Distraction - Was a basic cough that would at random times spawn from one of the other blueprints
Bin - used to showcase the comic book "wavy lines" to showcase smell.
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