Looking at Visuals & Films
Looking at Visuals & Films:
"horrors aren't Scary without sound". I looked at films at horror films that don't utilise sound with the main example being A Quiet Place (2018) but i also found that old style silent films would also be a good point of research as they couldn't use audio to showcase what was happening.
Films to look at:
- Hush (2016)
- A Quiet Place (2018)
- Hero (2004)
- Mad Max Fury Road
- 2001 Space Odyssey
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Looking at film and other media as good way to focus on the project is a "Show don't tell" approach, will be best for a project that utilises a lack of sound and have a visual aspect of the game. This could be done by an idea i had so objects that cause sound, on being hit show a visual stimulation, like "Clink"
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