All About me - Damian Galt

What do I aim to be:

- VFX Artist

- Level/ mechanic Designer

- Teacher

What Skills do I bring:

The skills i bring are more on the basic side of game development, all essentially being learnt during the last 3 years these include:

- Level Design

- Basic Blueprints

- Modelling (Maya)

The one skill i plan to mainly plan to work on over the course of the next year is VFX using the Niagara system in UE5

What Interests me:

My interests mainly come from Games, Films, Tv and History.

My favourite film is Bladerunner 2049, which has been a big inspiration for a lot of previous projects I have worked on, and still intend to use for inspiration for projects going forward with its dystopian style.

As for my favourite games theses include:

- Red Dead Redemption 2

- Baldur's Gate 3

- Lego Star wars: the Complete Saga

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Red Dead Redemption 2

- Great Story Telling

- Compelling Protagonist

- Detail in map and overall game



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Baldur's Gate 3

- The Main game i am playing

- Level of detail in the game

- Replay ability 



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Lego Star Wars: The complete Saga

- Childhood Favourite

- Was my Gateway Game

- Good Representation of the films



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History:

For a large part of my life my favourite subject was history. my fasciation started mainly in high school and I have enjoyed looking at it my entire life with my favourite time periods being, The English medieval era and WW2


What's my Initial Idea for MA:
Keeping in line with wanting to be a VFX Artist, i plan to progress my skills further than just the basics of the UE5 materials. to do this i plan to look more deeply at how the real life counter parts look and function and implement that into my creations

My current first idea is (in my mind at least) inspired by Hollow Purple from Jujitsu Kaisen, with the visual style of an orb growing in size in place and as it moves in a direction it shrinks.

What Things am I going to look at:

When it comes to what ill look at for this course ill start of with looking at the basics to make sure I know the system I'll use inside out (The Unreal engine Niagara system) as its best to know the basics so I can layer the more complex aspects on top of some sturdy foundations.

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